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Bane blind

(Magic Item Compendium, page 7)

Price (Item Level): 15,000 gp (14th)
Body Slot: Armor
Caster Level: 7th
Aura: Moderate; (DC 18) illusion
Activation: Swift (mental)
Weight:

This armor is patterned with muted colors, textures, and shading. On its chestpiece is an image of a beholder with its eyes closed.

Originally designed for rangers and bounty hunters, bane blind armor affects a specific type or subtype of creature. Three times per day while wearing this armor, you can render yourself imperceptible to creatures of the designated type or sub-type. Such creatures cannot detect your presence using any nonmagical sensory method (including scent, hearing, tremorsense, blindsense, and the like). This effect lasts for 10 rounds or until you attack (as defined for the purpose of the invisibility spell; PH 245).
To randomly determine the armor’s designated creature, roll d% and consult the following table. On a result of Humanoid or Outsider, the DM chooses the specific subtype that this armor affects.

d%Creature Type (Subtype)
01–06Aberration
07–13Animal
14–16Construct
17–26Dragon
27–29Elemental
30–32Fey
33–42Giant
43–54Humanoid
55–60Magical beast
61–65Monstrous humanoid
66–68Ooze
69–71Outsider, chaotic
72–74Outsider, lawful
75–81Outsider, evil
82–83Outsider, good
84–86Plant
87–95Undead
96–100Vermin


Prerequisites: Craft Magic Arms and Armor, greater invisibility.
Cost to Create: 7,500 gp, 600 XP, 15 days.