Three long, russet-colored tentacles sprout from the end of this 2-foot-long rod, writhing sinuously.
When activated, a tentacle rod makes three attacks (one per tentacle) against a single target within your melee reach that you designate. The rod uses its own attack bonus (+12) rather than yours, and each attack deals 6 points of bludgeoning damage. Treat the rod as a magic weapon for the purpose of overcoming damage reduction.
If all three tentacles strike the same living creature in a round, that creature becomes slowed (as the slow spell) for 5 rounds (Fort DC 14 negates).
Lore: The secret to crafting the first tentacle rod was learned through nightmarish visions granted by the Elder Elemental Eye (a vile and mysterious divine entity) to its most devoted followers (Knowledge [religion] DC 20).
Wielding one of these gruesome items soon became a status symbol among the cult’s leaders, which led to a need for a greater version for the most powerful followers of the Elder Elemental Eye (Knowledge [religion] DC 25).
Prerequisites: Craft Magic Arms and Armor, Craft Rod, animate objects, Evard’s black tentacles, slow.
Cost to Create: 7,000 gp, 560 XP, 14 days.