Strips of camel skin wrap the handle of this strange whip, but the rest of its length seems to be a ribbon of cohesive sand.
This +1 desiccating burst whip is twice as heavy as a normal whip, deals lethal damage, and is effective even against opponents in armor.
Once per day, you can activate the whip when you strike an opponent with it. Doing so creates a mass of leather bindings that enwrap the target, entangling it as if with a net (PH 119) for 3 rounds or until it escapes. Each round the creature remains entangled, it takes 1d4 points of damage, or 1d8 points if it is a plant or an elemental that has the water subtype. Nonliving creatures take no damage from this effect.
Prerequisites: Craft Magic Arms and Armor, animate rope, desiccate (Snd 114).
Cost to Create: 11,000 gp (plus 301 gp for base item), 880 XP, 22 days.