d20 Logo System Reference Document v3.5

Rod of celestial might

(Magic Item Compendium, page 56)

Price (Item Level): 38,600 gp (17th)
Body Slot: — (held)
Caster Level: 13th
Aura: Strong; (DC 21) conjuration
Activation: See text
Weight: 5 lb.

As long as a quarterstaff, this rod is carved from a single length of arrow-straight ash, and its ends are shod in gold and silver bands.

Designed to battle the denizens of the Lower Planes, a rod of celestial might functions as a +1/+1 quarterstaff. Its abilities can be activated only by a non-evil character. A rod of celestial might has two abilities you can activate under specific circumstances.

  1. After a successful attack with the rod against an evil outsider, you can trigger a holy smite effect centered on the target as an immediate (command) action. This ability functions three times per day.
  2. If you are within 60 feet of an evil outsider, you can summon an avoral guardinal (as summon monster VII) as a standard (command) action. This ability functions once per day.


Prerequisites: Craft Magic Arms and Armor, Craft Rod, holy smite, summon monster VII.
Cost to Create: 19,000 gp (plus 600 gp for base item), 1520 XP, 38 days.