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Robe of the inferno

(Magic Item Compendium, page 129)

Price (Item Level): 37,000 gp (17th)
Body Slot: Body
Caster Level: 10th
Aura: Moderate; (DC 20) abjuration, evocation
Activation: See text
Weight: 1 lb.

The coal-colored cloth of this robe is decorated with crimson-stitched runes. The runes run around the bottom and up the length of the garment in meandering lines, and are a mixture of arcane formulas and praises to fire written in Ignan. The robe emits a faint odor of brimstone, and a gentle warmth surrounds it.

While you wear this robe, it provides you with a +4 armor bonus to AC. This is a continuous effect and requires no activation.
The robe can also be activated as a swift (command) action by speaking a word in Ignan that causes four fiery orbs, each about 6 inches in diameter, to spring from the sleeves. They circle slowly around your body at waist height as long as the robe remains active, but don’t interfere with your actions in any way. As long as they are active, they collectively provide light equal to that of a torch and grant you resistance to fire 10.
Two times per day, you can send one of the fiery orbs streaking toward a single enemy within 60 feet as a ranged touch attack, which is a standard (command) action. Failure means the orb misses and explodes harmlessly in a shower of sparks. Success means it explodes in a 5-foot-radius burst around the target, dealing 8d6 points of fire damage and leaving affected creatures dazzled for 1 round (Reflex DC 16 halves the damage and negates the dazzled condition).

Lore: The first robe of the inferno was crafted by an elf evoker named Killaith Marcaun, who was badly burned in a battle against a large number of summoned thoqqua. Deeply humiliated by the scars they left, she constructed the robe so that she, too, could harness the power of fire (Knowledge [arcana or history] DC 20).


Prerequisites: Craft Wondrous Item, mage armor, resist energy, scorching ray.
Cost to Create: 18,500 gp, 1480 XP, 37 days.