These light orange, round, translucent lenses are mounted within a flexible metal frame that has a soft leather strap with a clasp at the back.
Cannith goggles grant a +5 competence bonus on Search and Spot checks. This is a continuous effect and requires no activation.
In addition, an artificer (ECS 29) can power the goggles with infusions, granting them greater power. Using an infusion to power Cannith goggles requires 10 minutes and the expenditure of an infusion of the appropriate level. An infusion powers the goggles for 24 hours.
Cannith goggles powered with a 1st-level infusion grant low-light vision. Powering them with a 2nd-level infusion grants the wearer low-light vision and darkvision out to 60 feet. If powered with a 3rd-level infusion, the goggles provide low-light vision and darkvision out to 120 feet.
Lore: The artificers of a powerful noble family called House Cannith were tasked to find a way to enhance human vision, and the results of their research are Cannith goggles (Knowledge [history] DC 20).
Prerequisites: Craft Wondrous Item, hardening (ECS 112).
Cost to Create: 6,500 gp, 520 XP, 13 days.