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Scout’s headband

(Magic Item Compendium, page 132)

Price (Item Level): 3,400 gp (8th)
Body Slot: Head
Caster Level: 9th
Aura: Moderate; (DC 19) divination
Activation: — and standard (command)
Weight:

This tattered strip of cloth is strangely resilient, and when you hold it, elven runes appear along its length.

A scout’s headband grants you a +2 competence bonus on Spot checks. This is a continuous effect and requires no activation.
In addition, this circlet has 3 charges, which are renewed each day at dawn. Spending 1 or more charges enhances your visual acuity as described below.
1 charge: You gain darkvision out to 60 feet for 1 hour.
2 charges: You can see invisible creatures and objects (as see invisibility) for 10 minutes.
3 charges: You gain true seeing (as the spell) for 1 minute.

Lore: The runes appearing on the headband are taken from the Saga of Filix, a great elf scout from long ago (Knowledge [history] DC 10).
Filix bargained with Corellon for unparalleled powers of vision, but the gift came with a curse: The scout could see the deaths of all his friends as well (Knowledge [history] DC 15).
Driven nearly mad by the ghostly perceptions haunting him, Filix eventually fled society entirely, living out the rest of his long days alone in the wilderness (Knowledge [history] DC 20).


Prerequisites: Craft Wondrous Item, see invisibility, darkvision, true seeing.
Cost to Create: 1,500 gp (plus 400 gp for base item), 120 XP, 3 days.