This blood-red, metallic signet ring bears the emblem of a black skull with wands crossed beneath it.
A ring of piercing spells allows you to deal additional damage with your spells against a nearby, distracted target. When you activate this ring, the next melee touch spell you cast against an enemy you are flanking deals an extra 2d6 points of damage.
Touch spells that don’t normally deal hit point damage don’t gain any benefit from this ability. If you don’t cast a touch spell that deals hit point damage before the end of your turn, you gain no benefit from the ring.
This ability functions three times per day.
Prerequisites: Forge Ring, inflict moderate wounds, sneak attack.
Cost to Create: 1,000 gp, 80 XP, 2 days.