Lucid Dreaming
(Manual of the Planes, page 203, DnD 3.0)
Description
Use this skill to realize that you are dreaming, consciously direct elements of a dream, and move into other dreamscapes.
Check
Making a Lucid Dreaming check is a standard action that provokes an attack of opportunity.
Task |
DC |
Realize you are dreaming |
5 |
Change one aspect of your personal dreamscape |
15 |
Change one aspect of anothers dreamscape |
20 |
Change your personal appearance |
20 |
Depart one dreamscape for another |
15 |
Depart a dreamscape for the Dreamheart |
25 |
Pull another with you into the Dreamheart |
* |
Leave the Dreamheart |
20 |
*You must first successfully grapple your opponent. Then, instead of attempting to pin him or her, make a Lucid Dreaming check (DC 25) on your next action. If you succeed, you and your foe tumble into the Dreamheart.
Change Aspect: An aspect of a dreamscape includes background features such as lighting, terrain, architecture of a given building, vegetation (or lack thereof ), and other relatively innocuous characteristics of a dreamscape. You cant use Lucid Dreaming to make a bolt of lightning strike a foe or open a pit below an enemy.
Change Appearance: You can adopt the outward appearance of another creature within two size categories of your own. None of your abilities change, just your appearance.
Try again
You can make a Lucid Dreaming check once per round.