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Detect Ghost

(Ghostwalk, DnD 3.0)


Divination[Ectomancy]


Level: ; Bard 0; Cleric 0; Druid 0; Sorcerer/Wizard 0
Components: V, S
Casting Time: 1 action
Range: 60 ft.
Area: Quarter-circle emanating from you to the extreme of the range
Duration: Concentration, up to 1 minute/level (D)
Saving Throw: None
Spell Resistance: No

You detect ghosts.
The amount of information revealed depends on how long you study a particular area or subject.
1st Round: Presence or absence of ghosts.
2nd Round:Number of different ghosts.
3rd Round: The location of each ghost.