DUNGEON MASTER's Guide).
The subject gains a new save (to expel the water) every 2 rounds after the first.
While holding his breath with water-filled lungs, a character cannot talk or cast spells with verbal components, and he takes a -2 circumstance penalty on attack rolls, saving throws, ability checks, and skill checks.
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System Reference Document v3.5 | |||
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Drown(Book of Vile Darkness, DnD 3.0) Conjuration (Creation) [Evil]Level: ; Sorcerer/Wizard 3
The subject's lungs fill with water if the subject fails a Fortitude saving throw. |