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Claws of the Beast

(Magic of Faerun, DnD 3.0)


Transmutation


Level: ; Druid 1; Ranger 2
Components: V, S
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 round/level

Your fingers sprout claws.
Your hands become weapons that do 1d6 points of damage.
If your normal unarmed damage is greater than 1d6, the damage does not change.
You are considered armed while this spell is in effect.