DUNGEON MASTER'S Guide or in Chapter 2 of this book.
The animal retains no knowledge of the trick after performing it.

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Animal Trick

(Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers, DnD 3.0)


Transmutation


Level: ; Druid 0; Ranger 1
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One animal companion bonded to you by an animal friendship effect
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes

Your animal companion performs a trick of your choosing that it does not already know.
This trick can be any of those listed in the Animal Companions sidebar in Chapter 2 of the DUNGEON MASTER'S Guide or in Chapter 2 of this book.
The animal retains no knowledge of the trick after performing it.