DMG).
You can note a creature's presence; determining the direction of the scent requires a move-equivalent action, and you can pinpoint the creature's location if you move to within 5 feet of it.
You can make a Wisdom check to find or follow a track by scent.
The typical DC for a fresh trail is 10.
Modifiers to the DC are listed in the DMG.
Water ruins the trail.
You can identify familiar odors just like you identify familiar sights.
However, an odor is not necessarily familiar to you if your only previous exposure to it was while you were not under the influence of horse's nose.
You only recognize odors that you could detect normally (without the aid of this spell).
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System Reference Document v3.5 | |||
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Horse's Nose(Oriental Adventures, DnD 3.0) TransmutationLevel: ; Shugenja 2
You gain the Scent special ability (fully described in Chapter 3 of the Dungeon Master's Guide). |