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System Reference Document v3.5 | |||
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Nondetection(Player's Handbook v.3.5, page 257, DnD 3.5) AbjurationLevel: ; Ranger 4; Sorcerer/Wizard 3; Ebonmar Infiltrator 3; Slayer of Domiel 3; Fatemaker 3; Beguiler 3; Telflammar Shadowlord 2; Thayan Slaver 3; Sha'ir 3; Urban Druid 3; Court Herald 3; , Trickery 3
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level. If cast on a creature, nondetection wards the creature's gear as well as the creature itself. Material Component: A pinch of diamond dust worth 50 gp. |