Repel Vermin
(Player's Handbook v.3.5, page 271, DnD 3.5)
Abjuration
Level: ; Bard 4; Cleric 4; Druid 4; Ranger 3; Vigilante 4; Blighter 4; Urban Druid 4
Components: V, S
Casting Time: 1 standard action
Range: 10 ft.
Area: 10-ft.-radius emanation centered on you
Duration: 10 min./level (D)
Saving Throw: None or Will negates; see text
Spell Resistance: Yes
An invisible barrier holds back vermin.
A vermin with Hit Dice of less than one-third your level cannot penetrate the barrier.
A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will save.
Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.