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Cure Light Wounds

(Player's Handbook v.3.5, page 215, DnD 3.5)


Conjuration (Healing)


Level: ; Bard 1; Cleric 1; Druid 1; Paladin 1; Ranger 2; Adept 1; Healer 1; Hunter of the Dead 1; Knight of the Weave 1; Nentyar Hunter 1; Urban Druid 1; Savant 1; , Healing 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.