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Cure Light Wounds, Mass

(Player's Handbook v.3.5, page 216, DnD 3.5)


Conjuration (Healing)


Level: ; Bard 5; Cleric 5; Druid 6; Healer 4; Urban Druid 6; , Healing 5, ; , Elysium 5
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature/level, no two of which can be more than 30 ft. apart
Duration: Instantaneous
Saving Throw: Will half (harmless) or Will half; see text
Spell Resistance: Yes (harmless) or Yes; see text

You channel positive energy to cure 1d8 points of damage +1 point per caster level (maximum +25) in each selected creature.

Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.