gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell's area. A wall of fire burns away the fog in the area into which it deals damage. This spell does not function underwater.
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System Reference Document v3.5 | |||
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Obscuring Mist(Player's Handbook v.3.5, page 258, DnD 3.5) Conjuration (Creation)Level: ; Cleric 1; Druid 1; Sorcerer/Wizard 1; Adept 1; Disciple of Thrym 1; Ebonmar Infiltrator 1; Slayer of Domiel 1; Beguiler 1; Duskblade 1; Wu Jen 1; Sha'ir 1; Death Master 1; Jester 1; Urban Druid 1; Assassin 1; , Air 1, ; , Water 1, ; , Darkness 1, ; , Windstorm 1
A misty vapor arises around you. It is stationary once created. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell's area. A wall of fire burns away the fog in the area into which it deals damage. This spell does not function underwater. |