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Sleet Storm

(Player's Handbook v.3.5, page 280, DnD 3.5)


Conjuration (Creation) [Cold]


Level: ; Druid 3; Sorcerer/Wizard 3; Disciple of Thrym 3; Warmage 3; Sha'ir 3; Savant 3; , Storm 4, ; , Cold 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: Cylinder (40-ft. radius, 20 ft. high)
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy.
A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check.
Failure means it can't move in that round, while failure by 5 or more means it falls (see the Balance skill for details).
The sleet extinguishes torches and small fires.
Arcane Material Component: A pinch of dust and a few drops of water.