summon monster I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Arcane Focus: A tiny bag and a small (not necessarily lit) candle.

4TH LEVEL

Monster Alignement
Archon, lantern LG
Celestial giant owl LG
Celestial giant eagle CG
Celestial lion CG
Mephit (any) N
Fiendish dire wolf LE
Fiendish giant wasp LE
Fiendish giant praying mantis NE
Fiendish shark, Large 1 NE
Yeth hound NE
Fiendish monstrous spider, Large CE
Fiendish snake, Huge viper CE
Howler CE
1 may be summoned only into an aquatic or watery environment

" /> Spell - Summon Monster IV
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Summon Monster IV

(Player's Handbook v.3.5, page 286, DnD 3.5)


Conjuration (Summoning) [see text for summon monster I]


Level: ; Bard 4; Cleric 4; Sorcerer/Wizard 4; Nar Demonbinder 4; Wu Jen 4; Sha'ir 4
Components: V, S
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon monster I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Arcane Focus: A tiny bag and a small (not necessarily lit) candle.

4TH LEVEL

Monster Alignement
Archon, lantern LG
Celestial giant owl LG
Celestial giant eagle CG
Celestial lion CG
Mephit (any) N
Fiendish dire wolf LE
Fiendish giant wasp LE
Fiendish giant praying mantis NE
Fiendish shark, Large 1 NE
Yeth hound NE
Fiendish monstrous spider, Large CE
Fiendish snake, Huge viper CE
Howler CE
1 may be summoned only into an aquatic or watery environment