When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
Arrowhawk, juvenile |
Bear, brown (animal) |
Crocodile, giant (animal) |
Deinonychus (dinosaur) |
Dire ape |
Dire boar |
Dire wolverine |
Elemental, Medium (any) |
Salamander, flamebrother [NE] |
Sea cat 1 |
Shark, Huge 1 (animal) |
Snake, Huge viper (animal) |
Tiger (animal) |
Tojanida, juvenile 1 |
Unicorn [CG] |
Xorn, minor |
1 may be summoned only into an aquatic or watery environment |
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System Reference Document v3.5 | |||||||||||||||||||
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Summon Nature's Ally IV(Player's Handbook v.3.5, page 288, DnD 3.5) Conjuration (Summoning) [see text]Level: ; Druid 4; Ranger 4; , Animal 4
This spell functions like summon nature's ally I, except that you can summon one 4th-level creature, 1d3 3rd-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind. When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. 4TH LEVEL
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