When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
Dire bear |
Elemental, Huge (any) |
Elephant (animal) |
Girallon |
Megaraptor (dinosaur) |
Octopus, giant 1 (animal) |
Pixie 2 (sprite) [NG; no special arrows] |
Salamander, average [NE] |
Whale, baleen 1 |
Xorn, average |
1 may be summoned only into an aquatic or watery environment |
2 Can't cast Otto's irresistible dance |
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System Reference Document v3.5 | ||||||||||||||
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Summon Nature's Ally VI(Player's Handbook v.3.5, page 289, DnD 3.5) Conjuration (Summoning) [see text]Level: ; Druid 6
This spell functions like summon nature's ally I, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind. When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. 6TH LEVEL
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