summon nature's ally I, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

6TH LEVEL

Dire bear
Elemental, Huge (any)
Elephant (animal)
Girallon
Megaraptor (dinosaur)
Octopus, giant 1 (animal)
Pixie 2 (sprite) [NG; no special arrows]
Salamander, average [NE]
Whale, baleen 1
Xorn, average
1 may be summoned only into an aquatic or watery environment
2 Can't cast Otto's irresistible dance

" /> Spell - Summon Nature's Ally VI
d20 Logo System Reference Document v3.5

Summon Nature's Ally VI

(Player's Handbook v.3.5, page 289, DnD 3.5)


Conjuration (Summoning) [see text]


Level: ; Druid 6
Components: V, S
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon nature's ally I, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

6TH LEVEL

Dire bear
Elemental, Huge (any)
Elephant (animal)
Girallon
Megaraptor (dinosaur)
Octopus, giant 1 (animal)
Pixie 2 (sprite) [NG; no special arrows]
Salamander, average [NE]
Whale, baleen 1
Xorn, average
1 may be summoned only into an aquatic or watery environment
2 Can't cast Otto's irresistible dance