When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
Arrowhawk, elder |
Dire tiger |
Elemental, greater (any) |
Djinni (genie) [NG] |
Invisible stalker |
Pixie 2 (sprite) [NG; with sleep arrows] |
Squid, giant 1 (animal) |
Triceratops (dinosaur) |
Tyrannosaurus (dinosaur) |
Whale, cachalot 1 (animal) |
Xorn, elder |
1 may be summoned only into an aquatic or watery environment |
2 Can't cast Otto's irresistible dance |
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System Reference Document v3.5 | |||||||||||||||
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Summon Nature's Ally VII(Player's Handbook v.3.5, page 289, DnD 3.5) Conjuration (Summoning) [see text]Level: ; Druid 7
This spell functions like summon nature's ally I, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind. When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. 7TH LEVEL
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