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System Reference Document v3.5 | |||
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Command(Player's Handbook v.3.5, page 211, DnD 3.5) Enchantment (Compulsion) [Mind-Affecting], [Language-Dependent]Level: ; Cleric 1; Adept 1; Knight of the Weave 1; Thayan Slaver 1; Death Master 1; Jester 1; , Domination 1, ; , Pact 1, ; , Mechanus 1, ; , Tyranny 1
You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options. Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal. Drop: On its turn, the subject drops whatever it is holding. It can't pick up any dropped item until its next turn. Fall: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties. Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal. Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless. If the subject can't carry out your command on its next turn, the spell automatically fails. |