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Continual Flame

(Player's Handbook v.3.5, page 213, DnD 3.5)


Evocation[Light]


Level: ; Cleric 3; Sorcerer/Wizard 2; Adept 3; Warmage 2; Hunter of the Dead 2; Sha'ir 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Object touched
Effect: Magical, heatless flame
Duration: Permanent
Saving Throw: None
Spell Resistance: No

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.

Light spells counter and dispel darkness spells of an equal or lower level.

Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.