remove fear.

" /> Spell - Cause Fear
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Cause Fear

(Player's Handbook v.3.5, page 208, DnD 3.5)


Necromancy[Mind-Affecting], [Fear]


Level: ; Bard 1; Cleric 1; Sorcerer/Wizard 1; Dread Necromancer 1; Adept 1; Disciple of Thrym 1; Vigilante 1; Duskblade 1; Death Delver 1; Sha'ir 1; Death Master 1; Jester 1; , Death 1, ; , Blackwater 1, ; , Abyss 1, ; , Orc 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature with 5 or fewer HD
Duration: 1d4 rounds or 1 round; see text
Saving Throw: Will partial
Spell Resistance: Yes

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.

Cause fear counters and dispels remove fear.