Slime Hurl
(Champions of Ruin, DnD 3.5)
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Conjuration (Creation)
Level: ArrayInitiate of ghaunadaur 5
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Three globs of green slime
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You conjure and hurl three roughly spherical globs of dark green slime.
You must succeed on a ranged touch attack to strike a target with a slime glob (roll separately for each glob, using your best ranged attack bonus).
Any creature struck by a glob is coated in a patch of green slime (see Dungeon Master's Guide page 76) and begins to experience its effects immediately.
You can hit a creature with multiple globs, each of which must be dealt with separately.
The conjured green slime does not disappear automatically and must be destroyed in the normal way.