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Halt Undead

(Player's Handbook v.3.5, page 238, DnD 3.5)


Necromancy


Level: ; Sorcerer/Wizard 3; Hunter of the Dead 3; Death Delver 3; Sha'ir 3; Death Master 3; Urban Druid 3; Dread Necromancer 3
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: Up to three undead creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Will negates (see text)
Spell Resistance: Yes

This spell renders as many as three undead creatures immobile. A nonintelligent undead creature (such as a skeleton or zombie) gets no saving throw; an intelligent undead creature does. If the spell is successful, it renders the undead creature immobile for the duration of the spell (similar to the effect of hold person on a living creature). The effect is broken if the halted creatures are attacked or take damage.

Material Component: A pinch of sulfur and powdered garlic.