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Jump

(Player's Handbook v.3.5, page 246, DnD 3.5)


Transmutation


Level: ; Druid 1; Ranger 1; Sorcerer/Wizard 1; Ebonmar Infiltrator 1; Fatemaker 1; Duskblade 1; Nentyar Hunter 1; Sha'ir 1; Jester 1; Savant 1; Urban Druid 1; Assassin 1
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes

The subject gets a +10 enhancement bonus on Jump checks.
The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.
Material Component: A grasshopper's hind leg, which you break when the spell is cast.