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Mending

(Player's Handbook v.3.5, page 253, DnD 3.5)


Transmutation


Level: ; Bard 0; Cleric 0; Druid 0; Sorcerer/Wizard 0; Adept 0; Healer 0; Vigilante 1; Wu Jen 0; Sha'ir 0; Death Master 0; Jester 0; Urban Druid 0; Court Herald 0
Components: V, S
Casting Time: 1 standard action
Range: 10 ft.
Target: One object of up to 1 lb.
Duration: Instantaneous
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

Mending repairs small breaks or tears in objects (but not warps, such as might be caused by a warp wood spell).
It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing but one break exists.
Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new.
A hole in a leather sack or a wineskin is completely healed over by mending.
The spell can repair a magic item, but the item's magical abilities are not restored.
(For restoring a broken magic item's abilities, see the item creation feats in Chapter 5: Feats).
The spell cannot mend broken magic rods, staffs, or wands, nor does it affect creatures (including constructs).