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Magic Convalescence

(Player's Handbook II, DnD 3.5)


Conjuration (Healing)


Level: ; Bard 5; Cleric 5; Druid 5
Components: V, S, M
Casting Time: 1 standard action
Range: 20 ft.
Area: 20-ft.-radius emanation centered on you
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

You alter the flow of magic about your body so that spells heal you.
Whenever a creature, including you, casts a spell within the area of this spell, you heal 1 hit point per level of the spell cast.
The effect of each spell cast is resolved prior to your receiving the healing.
Material Component: A specially prepared, scented ointment.