(Player's Handbook II, DnD 3.5)
Level: ; Sorcerer/Wizard 5 Components: Saving Throw: Fortitude partial
This spell functions like electric vengeance, except as noted here.This spell deals 5d8 points of damage +1 per caster level (maximum +15), and the target of the spell must succeed on a Fortitude save or be dazed until the end of your next turn.