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Animalistic Power

(Player's Handbook II, DnD 3.5)


Transmutation


Level: ; Cleric 2; Druid 2; Duskblade 2; Ranger 2; Sorcerer/Wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

A sparkling nimbus of green light appears around the creature.
As the light fades, the creature seems a shade larger and assumes a more animalistic, even feral countenance.
You imbue the subject with an aspect of the natural world.
The subject gains a +2 enhancement bonus to Strength, Dexterity, and Constitution.
Material Component: A bit of animal fur, feathers, or skin.