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Jump, Mass

(Shining South, DnD 3.5)


Transmutation


Level: ; Druid 3; Ranger 3; Sorcerer/Wizard 3
Components:
Range: Close (25 ft. + 5 ft./2 levels)
Area: One creature/level, no two of which can be more than 30 ft. apart

This spell functions like jump, except that it affects a group of creatures in an area, all of which gain a +10 enhancement bonus on Jump checks.
The enhancement bonus increases to +20 at caster level 10th, and to +30 (the maximum) at caster level 14th.
Pirates on the Great Sea are fond of this spell during boarding actions.