Secret Weapon
(CityScape, DnD 3.5)
Illusion (Glamer)
Level: ; Assassin 1; Bard 1; Blackguard 1; Ebonmar Infiltrator 1; Sorcerer/Wizard 1
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 10 min./level (D)
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
At your touch, the weapon seems to disappear from view.
You enable someone to hide a weapon on his person.
The weapon does not become truly invisible so much as easily overlooked.
Secret weapon adds +20 to the Sleight of Hand check to conceal a light weapon, and +10 to the check to conceal a larger weapon (even one normally too large to conceal).
A "weapon" is defined as any manufactured weapon.
With the aid of this spell, you can attempt to hide a weapon even if you do not possess the Sleight of Hand skill.
Additionally, you can hide the presence of a weapon from detection spells, although true seeing penetrates the glamer.
Material Component: A thin black cloth.