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Wyrm's Flame

(Tome of Battle: The Book of Nine Swords, page 56, DnD 3.5)


Desert Wind (Strike) [Fire]


Level: ; Swordsage 8
Prerequisite: Three Desert Wind maneuvers
Casting Time: 1 standard action
Range: 30 ft.
Area: Cone
Duration: Instantaneous
Saving Throw: Reflex half

You spin your blade in a whirling arc. With each revolution, seething flames build upon its length. With a flourish, you bring your blade to a halt, point it at your foe, and unleash a roaring wall of flame.

Masters of the Desert Wind can twirl and spin their blades with such power that they can evoke a great burst of fire. When you execute this maneuver, you blast forth a cone of fire that deals 10d6 points of fire damage to all in its area. Creatures in the area can attempt a Reflex save (DC 18 + your Wis modifier) for half damage.

This maneuver is a supernatural ability.