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Zephyr Dance

(Tome of Battle: The Book of Nine Swords, page 57, DnD 3.5)


Desert Wind (Counter)


Level: ; Swordsage 3
Prerequisite: One Desert Wind maneuver
Casting Time: 1 immediate action
Range: Personal
Target: You
Duration: Instantaneous; see text

You spin gracefully away from a foe’s attack, whirling like the desert zephyr racing across the sands. Your enemy’s blade barely touches your cloak as you nimbly dodge aside.

You gain a +4 dodge bonus to AC against a single attack. You can choose to use this maneuver after an opponent resolves his attack but before he determines damage.