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Align Fang

(Spell Compendium, page 8, DnD 3.5)


Transmutation[see text]


Level: ; Druid 2; Ranger 2
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Align fang makes a creature's natural weapons good-, evil-, lawful-, or chaotic-aligned, as you choose. A natural weapon that is aligned can overcome the damage reduction of certain creatures, usually outsiders of the opposite alignment. This spell has no effect on a natural weapon that is already treated as being aligned, such as the claw or bite attack of most demons.

You can't cast this spell on a manufactured weapon, such as a sword.

When you cast this spell to make a natural weapon good-, evil-, lawful-, or chaotic-aligned, align fang is a good, evil, lawful, or chaotic spell, respectively.