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Ray of Weakness

(Spell Compendium, page 168, DnD 3.5)


Necromancy


Level: ; Sorcerer/Wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: Yes

A dark ray flies forth from your hand. The air fills with the smell of blood.

You must succeed on a ranged touch attack with the ray to strike a target. The target of this ray feels weaker and takes a -2 penalty on attack rolls. Its speed is reduced by 10 feet.