A creature can be subject to only one renewal pact at a time. Casting renewal pact on a subject who already has an untriggered renewal pact voids the earlier pact.
Material Component: A topaz worth at least 500 gp.
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System Reference Document v3.5 | |||
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Renewal Pact(Spell Compendium, page 173, DnD 3.5) Conjuration (Healing)Level: ; Cleric 7; , Pact 7
Calling upon your deity to aid your ally, you bind a protective spell to your friend, leaving a tattoolike mark of your deity's holy symbol on his skin. This spell remains dormant until the subject is subjected to one or more of the following adverse conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, or poisoned. One round after the subject is affected by a condition that triggers the renewal pact, the subject receives a panacea spell (page 152) at a caster level equal to that of the caster of the renewal pact. A creature can be subject to only one renewal pact at a time. Casting renewal pact on a subject who already has an untriggered renewal pact voids the earlier pact. Material Component: A topaz worth at least 500 gp. |