Phantom Bear – CR 14
N Huge magical beast (incorporeal)
Init +9; Senses: darkvision 60 ft.; Listen +20, Spot +20
AC 25, touch 25, flat-footed 16; Dodge, Mobility
hp 147 (14 HD)
Fort +13, Ref +17, Will +7
Speed: fly 60 ft. (good)
Melee: 2 claws +23 incorporeal touch (2d6 plus 3d6 cold) and bite +22 incorporeal touch (2d8 plus 3d6 cold)
Space: 15 ft.; Reach 15 ft.
Base Atk: +14; Grp —
Atk Options: Combat Reflexes
Special Actions: fearsome roar
Abilities: Str —, Dex 29, Con 20, Int 11, Wis 17, Cha 28
SQ: incorporeal traits
Feats: Combat Reflexes, Dodge, Mobility, Multiattack, Weapon Focus (bite)
Skills: Listen +20, Spot +20
Fearsome Roar (Su): 120-ft. radius, once every 1d4 rounds, Will DC 26 negates. Creatures within 30 feet become panicked, others within the area become frightened for 3d6 rounds if they fail their saves.
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System Reference Document v3.5 | |||
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Phantom Bear(Spell Compendium, page 155, DnD 3.5) Conjuration (Summoning)Level: ; Druid 9
The ghostly image of a great bear appears before you. It rises silently on its hind legs and violently falls onto its forepaws, still making no sound. Then it opens its mouth, releasing a tremendous roar. This spell functions like phantom wolf (page 157), except that you conjure an incorporeal bear with a fearsome roar. Phantom Bear – CR 14 N Huge magical beast (incorporeal) AC 25, touch 25, flat-footed 16; Dodge, Mobility Speed: fly 60 ft. (good) Abilities: Str —, Dex 29, Con 20, Int 11, Wis 17, Cha 28 Fearsome Roar (Su): 120-ft. radius, once every 1d4 rounds, Will DC 26 negates. Creatures within 30 feet become panicked, others within the area become frightened for 3d6 rounds if they fail their saves. |