phantom wolf (page 157), except that you conjure an incorporeal bear with a fearsome roar.

Phantom Bear – CR 14

N Huge magical beast (incorporeal)
Init +9; Senses: darkvision 60 ft.; Listen +20, Spot +20

AC 25, touch 25, flat-footed 16; Dodge, Mobility
hp 147 (14 HD)
Fort +13, Ref +17, Will +7

Speed: fly 60 ft. (good)
Melee: 2 claws +23 incorporeal touch (2d6 plus 3d6 cold) and bite +22 incorporeal touch (2d8 plus 3d6 cold)
Space: 15 ft.; Reach 15 ft.
Base Atk: +14; Grp —
Atk Options: Combat Reflexes
Special Actions: fearsome roar

Abilities: Str —, Dex 29, Con 20, Int 11, Wis 17, Cha 28
SQ: incorporeal traits
Feats: Combat Reflexes, Dodge, Mobility, Multiattack, Weapon Focus (bite)
Skills: Listen +20, Spot +20

Fearsome Roar (Su): 120-ft. radius, once every 1d4 rounds, Will DC 26 negates. Creatures within 30 feet become panicked, others within the area become frightened for 3d6 rounds if they fail their saves.

" /> Spell - Phantom Bear
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Phantom Bear

(Spell Compendium, page 155, DnD 3.5)


Conjuration (Summoning)


Level: ; Druid 9
Components: V, S
Casting Time: 1 round
Range: Medium (100 ft. + 10 ft./level)
Effect: One summoned phantom bear
Duration: Concentration, up to 1 round/level
Saving Throw: None
Spell Resistance: No

The ghostly image of a great bear appears before you. It rises silently on its hind legs and violently falls onto its forepaws, still making no sound. Then it opens its mouth, releasing a tremendous roar.

This spell functions like phantom wolf (page 157), except that you conjure an incorporeal bear with a fearsome roar.

Phantom Bear – CR 14

N Huge magical beast (incorporeal)
Init +9; Senses: darkvision 60 ft.; Listen +20, Spot +20

AC 25, touch 25, flat-footed 16; Dodge, Mobility
hp 147 (14 HD)
Fort +13, Ref +17, Will +7

Speed: fly 60 ft. (good)
Melee: 2 claws +23 incorporeal touch (2d6 plus 3d6 cold) and bite +22 incorporeal touch (2d8 plus 3d6 cold)
Space: 15 ft.; Reach 15 ft.
Base Atk: +14; Grp —
Atk Options: Combat Reflexes
Special Actions: fearsome roar

Abilities: Str —, Dex 29, Con 20, Int 11, Wis 17, Cha 28
SQ: incorporeal traits
Feats: Combat Reflexes, Dodge, Mobility, Multiattack, Weapon Focus (bite)
Skills: Listen +20, Spot +20

Fearsome Roar (Su): 120-ft. radius, once every 1d4 rounds, Will DC 26 negates. Creatures within 30 feet become panicked, others within the area become frightened for 3d6 rounds if they fail their saves.