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Repair Light Damage

(Eberron Campaign Setting, page 114, DnD 3.5)


Transmutation


Level: ; Sorcerer/Wizard 1; Artificer 1; , Warforged 1
Components: V, S
Casting Time: 1 Standard action
Range: Touch
Target: Construct touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

When laying your hands upon a construct that has at least 1 hit point remaining, or a living construct with —9 or more hit points, you transmute its structure to repair damage it has taken. The spell repairs 1d8 points of damage + 1 point per caster level (maximum +5).