Run feat. If the mount already has the Run feat, it can run even faster: six times its speed (if wearing light or no armor and carrying no more than a light load) or five times its speed (if wearing medium or heavy armor or carrying a medium or heavy load).
  • The ability to hustle for the duration of the spell without taking any damage (lethal or nonlethal) or becoming fatigued. This ability doubles the distance the steed can cover in a period of overland movement.
  • When the duration of the spell expires, the mount becomes fatigued.

    " /> Spell - Spirit Steed
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    Spirit Steed

    (Eberron Campaign Setting, page 115, DnD 3.5)

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    Necromancy


    Level: ArrayDeathless 4, ; , Revered Ancestor 4
    Components: V
    Casting Time: 1 standard action
    Range: Touch
    Target: Living animal touched
    Duration: 1 hour/level
    Saving Throw: Will negates (harmless)
    Spell Resistance: Yes (harmless)

    You channel the spirit of an ancient elf warrior into your steed, which must be a living animal. For the duration of the spell, your mount gains:

    • A +30-foot enhancement bonus to its base land speed.
    • The benefit of the Run feat. If the mount already has the Run feat, it can run even faster: six times its speed (if wearing light or no armor and carrying no more than a light load) or five times its speed (if wearing medium or heavy armor or carrying a medium or heavy load).
    • The ability to hustle for the duration of the spell without taking any damage (lethal or nonlethal) or becoming fatigued. This ability doubles the distance the steed can cover in a period of overland movement.

    When the duration of the spell expires, the mount becomes fatigued.