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System Reference Document v3.5 | |||
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Omen of Peril(Complete Divine, DnD 3.5) DivinationLevel: ; Cleric 1; Druid 1
A brief supplication gives you (and only you) a vision that hints at how dangerous the immediate future is likely to be.
If he continues on his present course (or remains where he is if he's been stationary for some time before casting the spell), he'll face no significant monsters, traps, or other challenges for the next hour or so.
He will likely face powerful NPCs or deadly traps in the next hour. If the roll fails, you get one of the other two results, determined randomly by the DM, and you don't necessarily know that you failed because the DM rolls secretly. Choosing which vision is "correct" takes some educated guesswork on the part of the DM, who should assess the party's likely courses of action and what dangers they're likely to face. The exact form that an omen of peril takes depends on whether the caster worships a specific deity, venerates nature as a druid, or simply upholds abstract principles. A druid might see a white dove for safety, a dark cloud obscuring the sun for peril, and a forest fire for great danger. A cleric of Fharlanghn might get a vision of a straight road for safety, a crossroads for peril, and a washed-out bridge for great danger. Unlike the more powerful augury, an omen of peril doesn't respond to a specific question. It only indicates the level of danger likely for the next hour, not what form the danger will take. Focus: A set of marked sticks, bones, or similar tokens of at least 25 gp value. |