Rage
(Defenders of the Faith: A Guidebook to Clerics and Paladins, DnD 3.0)
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Enchantment (Compulsion) [Mind-Affecting]
Level: ArrayMadness 3
Components: V, S
Casting Time: One action
Range: Touch
Target: Creature touched
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You can put a creature into a screaming blood frenzy.
In this rage, the creature gains +4 to Strength, +4 to Constitution, and a +2 morale bonus on Will saves.
Unlike a barbarian rage, no penalty to AC is suffered, and no fatigue period comes after the rage is over.