Aspect of the Deity
(Defenders of the Faith: A Guidebook to Clerics and Paladins, DnD 3.0)
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Transmutation[Good], [Evil]
Level: ArrayMysticism 6
Components:
As lesser aspect of the deity, but you take on all the qualities of a celestial or fiendish creature (see the Monster Manual for complete details):
- You take on a shining, metallic appearance (for good clerics) or a more fearsome appearance (for evil).
- You gain the ability to smite evil or good once a day.
Add your Charisma bonus to your attack roll and your character level to your damage roll against a foe of that alignment.
- You gain darkvision to a range of 60 ft.
- You gain acid, cold, and electricity resistance 20 (for good clerics) or cold and fire resistance 20 (for evil clerics).
- You gain damage reduction 10/+3.
- You gain spell resistance 25.
Your creature type does not change (you do not become an outsider).