Feat Name  |
Requirements |
Description |
Rulebook▼ |
Divine Vigor | Ability to turn or rebuke undead | You can channel energy to increase your speed and durability. | Red Hand of Doom (RH) |
Divine Intercession | Ability to turn or rebuke undead | You can channel divine energy to remove yourself from a dangerous situation. | Drow of the Underdark (DrU) |
Lolth's Boon | | You can channel negative energy to empower vermin. | Drow of the Underdark (DrU) |
Lolth's Caress | | You can channel negative energy to accelerate poisonous effects. | Drow of the Underdark (DrU) |
Profane Agony | | You can channel negative energy to deal terrible pain.
| Drow of the Underdark (DrU) |
Divine Spirit | | The fervor and dedication of the Devoted Spirit discipline, combined with your fanatical adherence to a divine power, turns you into a font of spiritual energy. With only a moment's focus, you can channel power to enhance your fighting talents. | Tome of Battle: The Book of Nine Swords (ToB) |
Blackwater Invocation | | You can call upon negative energy to infuse normal water around you, transforming it into the dark, cold water found at the bottom of deepest ocean trenches. This feat is favored by the clerics of wicked sea gods and the masters of the deep pelagic abysses. | Stormwrack (Sto) |
Sanctify Water | CHA 13 | You can call upon positive energy to momentarily transform normal water around you into holy water. This feat is often learned by the clerics and paladins of sea gods, as well as aquatic clerics of all stripes. | Stormwrack (Sto) |
Divine Damage Reduction | Earth Sense, Earth's Warding, CON 13, WIS 13 | You can channel energy to give yourself a small amount of protection from weapons. | Races of Stone (RS) |
Divine Spellshield | | You can channel energy to help your allies resist spells and spell-like effects. | Races of Stone (RS) |
Earth's Warding | Earth Sense, CON 13, WIS 13 | You can channel energy to infuse your skin with the strength of the earth. | Races of Stone (RS) |
Pierce the Darkness | Piercing Sight | You can channel positive energy to temporarily increase the range of your darkvision. | Races of Stone (RS) |
Roots of the Mountain | | You can channel energy to make yourself immovable. | Races of Stone (RS) |
Divine Armor | | You call upon your deity to protect you in your hour of need by wreathing you in divine power that wards off your enemies' attacks. | Player's Handbook II (PH2) |
Divine Fortune | | With a quick prayer, you channel divine energy to help resist a spell, poison, or other deadly effect. | Player's Handbook II (PH2) |
Divine Justice | | You can channel divine energy to turn your foe's strength against him, striking him with the same force that he used against you. | Player's Handbook II (PH2) |
Divine Ward | | You create a channel of divine energy between yourself and a willing ally. This link allows you to cast your spells upon him from greater than normal range. | Player's Handbook II (PH2) |
Profane Aura | | You call upon the dark powers you worship to fi ll the area around you with a dreadful mist that obscures sight. | Player's Handbook II (PH2) |
Sacred Healing | | You can channel divine energy to aid in your efforts to tend to a comrade's injuries, sickness, or other conditions. | Player's Handbook II (PH2) |
Sacred Purification | Sacred Healing | You serve as a conduit of divine energy, fi lling the area around you with power that aids the living and saps the undead. | Player's Handbook II (PH2) |
Sacred Radiance | | You channel divine energy to fi ll the area around you with a soothing, gentle radiance. | Player's Handbook II (PH2) |
Divine Soultouch | CON 13 | You can channel positive or negative energy to imbue yourself with incarnum. | Magic of Incarnum (MoI) |
Divine Accuracy | | You can channel positive energy to give your allies' melee attacks another chance to strike true against incorporeal creatures. | Libris Mortis: The Book of the Dead (LM) |
Profane Lifeleech | | You can channel negative energy to draw the life force from nearby living creatures. | Libris Mortis: The Book of the Dead (LM) |
Profane Vigor | CHA 11 | You can channel negative energy to heal nearby undead allies of physical damage. | Libris Mortis: The Book of the Dead (LM) |
Sacred Vengeance | | You can channel energy to deal extra damage against undead in melee. | Libris Mortis: The Book of the Dead (LM) |
Sacred Vitality | | You can channel positive energy to gain protection from damage to your abilities or your life force. | Libris Mortis: The Book of the Dead (LM) |
Spurn Death's Touch | | You can channel divine energy to remove some of the harmful effects of attacks made by undead creatures. | Libris Mortis: The Book of the Dead (LM) |
Divine Censure | | You can channel divine energy to instill fear in evil outsiders. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Divine Defiance | Divine caster level 3, Ability to turn or rebuke undead | You can channel divine energy to counter spells without readying an action in advance. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Divine Justice | | You can channel divine energy to deal extra melee damage to evil outsiders. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Persistent Refusal | | You can channel divine energy to make a second save against an effect that specifi cally targets you. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Pious Defiance | | You can channel positive or negative energy to firm your resolve. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Dragonfire Channeling | CHA 11 | You channel draconic fire through your holy symbol. | Dragon Magic (DM) |
Divine Cleansing | | You can channel energy to improve your allies' ability to resist attacks against their vitality and health. | Complete Warrior (CW) |
Divine Might | Power Attack, STR 13 | You can channel energy to increase the damage you deal in combat. | Complete Warrior (CW) |
Divine Resistance | Divine Cleansing | You can channel energy to temporarily reduce damage you and your allies take from some sources. | Complete Warrior (CW) |
Divine Shield | | You can channel energy to make your shield more effective for either offense or defense. | Complete Warrior (CW) |
Divine Vigor | | You can channel energy to increase your speed and durability. | Complete Warrior (CW) |
Sacred Vengeance | | You can channel energy to deal extra damage against undead in melee. | Complete Warrior (CW) |
Retrieve Spell | | You can channel raw divine energy to recharge a previously cast spell. | Complete Champion (CC) |
Spiritual Counter | | Your devotion and faith allow you to counter the effects of other spells. | Complete Champion (CC) |
Disciple of the Sun | | You can destroy undead instead of merely turning them. | Complete Divine (CD) |
Divine Metamagic | | You can channel energy into some of your divine spells to make them more powerful. | Complete Divine (CD) |
Divine Spell Power | | You can channel positive or negative energy to enhance your divine spellcasting ability. | Complete Divine (CD) |
Domain Spontaneity | | You are so familiar with one of your domains that you can convert other prepared spells into spells from that domain. | Complete Divine (CD) |
Elemental Healing | | You can channel elemental energy to heal creatures of a specifi c elemental subtype. | Complete Divine (CD) |
Elemental Smiting | | You can channel elemental energy to deal extra damage to creatures tied to a specifi c element. | Complete Divine (CD) |
Glorious Weapons | | You can channel positive or negative energy to imbue your allies' weapons with an alignment. | Complete Divine (CD) |
Negative Energy Burst | CHA 25 | You can use your rebuke/ command undead ability to unleash a burst of negative energy. | Complete Divine (CD) |
Positive Energy Aura | CHA 25 | You automatically turn (or even destroy) lesser undead. | Complete Divine (CD) |
Profane Boost | | You can channel negative energy to increase the power of infl ict wounds spells cast near you. | Complete Divine (CD) |
Sacred Boost | | You can channel positive energy to increase the power of cure wounds spells cast near you. | Complete Divine (CD) |
Sacred Healing | Heal 8 ranks | You can channel positive energy to grant nearby living creatures the ability to recover from their wounds quickly. | Complete Divine (CD) |
True Believer | | Your deity rewards your unquestioning faith and dedication. | Complete Divine (CD) |
Zone of Animation | Undead Mastery, CHA 25 | You can channel negative energy to animate undead. | Complete Divine (CD) |
Negative Energy Burst | CHA 25 | You can use your rebuke/command undead ability to unleash a burst of negative energy. | Epic Level Handbook (EL) |
Planar Turning | WIS 25, CHA 25 | You can turn (or rebuke) outsiders. | Epic Level Handbook (EL) |
Undead Mastery | CHA 21 | You can command a greater number of undead than normal. | Epic Level Handbook (EL) |
Zone of Animation | Undead Mastery, CHA 25 | You can channel negative energy to animate undead. | Epic Level Handbook (EL) |
Divine Might | Power Attack, CHA 13, STR 13 | The deity can channel energy to increase its damage in combat. | Deities and Demigods (DD) |
Divine Vengeance | Extra Turning | The deity can channel energy to do additional energy damage in combat against undead. | Deities and Demigods (DD) |
Divine Cleansing | Extra Turning, CHA 13 | You can channel energy to improve you and your allies' ability to resist poison and curses. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Divine Vengeance | Extra Turning | You can channel energy to deal additional damage against undead in melee. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Divine Vigor | Extra Turning, CHA 13 | You can channel energy to increase your speed and Constitution. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Heighten Turning | Extra Turning, CHA 13 | You can affect more powerful undead with your turning or rebuking attempts. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Divine Might | Power Attack, Ability to turn or rebuke undead, CHA 13+, STR 13+ | You can channel energy to increase the damage you deal in combat. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Divine Resistance | Extra Turning, Divine Cleansing, Ability to turn or rebuke undead | You can channel energy to temporarily reduce damage you and your allies take from some sources | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Divine Shield | Power Attack, Improved Shield Bash, Ability to turn or rebuke undead, CHA 13+, STR 13+ | You can channel energy to make your shield more effective for either offense or defense. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Mark of the Triad | Initiate of Torm (see page 31) | You have been initiated into the greatest secrets of the Triad, the godly triumvirate of Tyr, Torm, and Ilmater. | Champions of Valor (CV) |
Profane Outburst | | With a horrendous release of divine energy, you steel your undead allies and minions against harm. | Champions of Ruin (CR) |
Divine Might | Power Attack, CHA 13, STR 13 | You can channel energy to increase your damage in combat. | Faiths & Pantheons (FP) |
Divine Vengeance | Extra Turning | You channel energy to do additional energy damage in combat against undead. | Faiths & Pantheons (FP) |
Divine Alacrity | | You channel divine energies into your own body, increasing your speed. | Faiths of Eberron (FE) |
Divine Countermagic | | You channel divine energies to counter spells. | Faiths of Eberron (FE) |
Divine Warrior | | Through divine power, you wield your deity's favored weapon to devastating effect. | Faiths of Eberron (FE) |
Domain Spontaneity | | You are so familiar with one of your domains that you can convert other prepared spells into spells from that domain. | Faiths of Eberron (FE) |
Heroic Channeling | | You can call on your personal strength of will io channel positive or negative energy into divine feats. | Faiths of Eberron (FE) |
Heroic Devotion | | Your devotion to your faith allows you to manipulate fate at the expense of some spellcasting ability. | Faiths of Eberron (FE) |