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Feat Name  Requirements Description Rulebook
MultidexterityDEX 15You are skilled at utilizing all your hands in combat.Monster Manual (MM)
Shock WavePower Attack, STR 13You can strike the ground with your tail so hard it knocks other creatures down.Draconomicon (Dr)
WingstormHover, Power Attack, STR 13You can flatten targets with blasts of air from your wings.Draconomicon (Dr)
Improved SpeedSTR 13You are faster than others of your kind.Draconomicon (Dr)
Endure BlowsToughness, CON 19You are adept at lessening the effects of blows.Draconomicon (Dr)
Awaken Frightful PresenceCHA 11You gain frightful presence.Draconomicon (Dr)
Awaken Spell ResistanceCON 13You gain spell resistance.Draconomicon (Dr)
Draconic KnowledgeINT 19You are attuned to nature and the elements and can draw on deep wells of knowledge.Draconomicon (Dr)
Embed Spell FocusCON 13You can embed focus components required for your spells into your body.Draconomicon (Dr)
Enlarge BreathCON 13Your breath weapon is larger than normal.Draconomicon (Dr)
Improved MultiattackMultiattackYou are particularly adept at using all your natural weapons at once.Draconomicon (Dr)
RapidstrikeDEX 9, Base attack bonus +10You can attack more than once with a natural weapon.Draconomicon (Dr)
Improved RapidstrikeRapidstrike, DEX 9, Base attack bonus +15You can make multiple attacks with a natural weapon.Draconomicon (Dr)
Suppress WeaknessIron WillYour vulnerability to an energy type is reduced.Draconomicon (Dr)
Overcome WeaknessIron Will, Suppress WeaknessYou can overcome an innate vulnerability through sheer willpower.Draconomicon (Dr)
RendPower Attack, Snatch, STR 13You can rend opponents you hit with your claws.Draconomicon (Dr)
Snatch and SwallowSnatch, Improved Snatch, CON 19You can swallow creatures you have grabbed with your bite attack.Draconomicon (Dr)
Tail ConstrictSnatch, Improved SnatchYou can make constriction attacks with your tail.Draconomicon (Dr)
Tail Sweep KnockdownYour tail sweep attack knocks opponents prone.Draconomicon (Dr)
Whirlwind Tail SweepYou can sweep your tail in a circular arc.Draconomicon (Dr)
Flyby AttackA creature with this feat can attack on the wing.Monster Manual IV (MM4)
Flyby AttackA creature with this feat can attack on the wing.Monster Manual III (MM3)
Empower Spell-Like AbilityA creature with this feat can use a spell-like ability with greater effect than normal.Monster Manual III (MM3)
MultiattackA creature with this feat is adept at using all its natural weapons at once.Monster Manual III (MM3)
Undead MeldshaperINT 3Despite having no soul of your own, you maintain the ability to channel incarnum through force of will alone.Magic of Incarnum (MoI)
Agile TyrantA creature with this feat develops longer, more fl exible eyestalks than its kin. This extra fl exibility allows it to bring additional eye rays to bear against its foes.Lords of Madness (LoM)
Death FrenzyDiehard, EnduranceWhen an aboleth takes this feat, its sense of immortality rebels against the very concept of death. If threatened with death, the creature becomes frenzied with speed and fury.Lords of Madness (LoM)
Disjunction RayFocused Antimagic, CHA 19A beholder with this feat can narrow its antimagic cone down to an eye ray that disjoins magic.Lords of Madness (LoM)
Enlarge Mucus CloudAn aboleth with this feat can extend its mucus cloud into a wider area.Lords of Madness (LoM)
Focused AntimagicA beholder with this feat can focus the antimagic of its central eye to target a single person or object.Lords of Madness (LoM)
Memory EaterAn aboleth with this feat is particularly adept at extracting memories and knowledge from the bodies of those it consumes.Lords of Madness (LoM)
MetarayA beholder with this feat can apply the effects of metamagic feats to its eye rays.Lords of Madness (LoM)
Powerful BiteWeapon Focus (bite), STR 28An aboleth with this feat develops jaws that are much more muscular than normal, allowing it to bite more effi ciently.Lords of Madness (LoM)
QuickslimeAbility Focus (slime)The slime attack of an aboleth with this feat is particularly fast and diffi cult to resist.Lords of Madness (LoM)
Reach BitePowerful Bite, Weapon Focus (bite), STR 28An aboleth with this feat can extend its jaws and esophagus out from its body to make attacks beyond its normal reach.Lords of Madness (LoM)
Spit PoisonAbility Focus (poison), Base attack bonus +3, DEX 17A creature with this feat can spit its poison as a ranged touch attack.Lords of Madness (LoM)
Thicken MucusEnlarge Mucus Cloud, CON 22An aboleth with this feat can produce mucus that is thicker than normal, and other creatures fi nd it diffi cult to swim through.Lords of Madness (LoM)
Toxic MucusEnlarge Mucus Cloud, Thicken Mucus, CON 22An aboleth with this feat can produce mucus that is poisonous to other creatures.Lords of Madness (LoM)
Baleful MoanDaunting PresenceYour hollow cry strikes fear into the hearts of the living.Libris Mortis: The Book of the Dead (LM)
Contagious ParalysisYour paralyzing attack is contagious.Libris Mortis: The Book of the Dead (LM)
Corrupted Wild ShapeYou have learned to use the necromantic energy that powers your undead form to overcome the inability of undead creatures to wild shape. You can assume the form of an undead, rotten creature with the use of your wild shape ability.Libris Mortis: The Book of the Dead (LM)
Death MasterDaunting Presence, CHA 13Foes are especially afraid of your critical hits.Libris Mortis: The Book of the Dead (LM)
Empowered Ability DamageCHA 11Your ability damage (or ability drain) special attack is more potent than normal.Libris Mortis: The Book of the Dead (LM)
Endure SunlightYour vulnerability to sunlight is reduced. Prerequisites Sunlight powerlessness or sunlight-related weakness.Libris Mortis: The Book of the Dead (LM)
EvisceratorDeath Master, Daunting Presence, Improved Critical, CHA 13The allies of your foes are especially afraid of your critical hits.Libris Mortis: The Book of the Dead (LM)
Ghostly GraspCHA 15You can handle corporeal objects even while incorporeal.Libris Mortis: The Book of the Dead (LM)
Improved Energy DrainCHA 15You draw extra power from your energy-drained victims.Libris Mortis: The Book of the Dead (LM)
Improved paralysisAbility Focus (paralysis)You are better at paralyzing your victims.Libris Mortis: The Book of the Dead (LM)
Improved Turn ResistanceYou have a better than normal chance to resist turning.Libris Mortis: The Book of the Dead (LM)
LifebondCHA 11Select a specifi c living creature that is friendly to you. You create a special bond with that creature.Libris Mortis: The Book of the Dead (LM)
LifesenseCHA 13You see the light that all living creatures emit.Libris Mortis: The Book of the Dead (LM)
Necrotic ReserveCHA 13You are not immediately destroyed when your hit points fall to 0 or lower.Libris Mortis: The Book of the Dead (LM)
Positive Energy ResistanceYou are resistant to the damage dealt by positive energy effects.Libris Mortis: The Book of the Dead (LM)
Quicken ManifestationYou can manifest from the Ethereal Plane with a moment's thought.Libris Mortis: The Book of the Dead (LM)
Spell DrainImproved Energy Drain, CHA 15You can cast any spell that you drain from a creature's mind.Libris Mortis: The Book of the Dead (LM)
Bonus BreathYou can use your breath weapon one more time per day than you normally could.Savage Species (SS)
DetachCON 19You can remove a part of your body and use it as a ranged weapon.Savage Species (SS)
Dust CloudCombat Reflexes, DEX 19, INT 19You can sweep dust into the air to hide from opponents.Savage Species (SS)
Extended ReachYour flexible body allows you to reach farther than normal.Savage Species (SS)
Extra Item SpaceYou can wear more magic items than are normally allowed.Savage Species (SS)
Final StrikeYour death throes are destructive.Savage Species (SS)
Greater Mighty RoarMighty RoarYou unsettle opponents with a dreadful roar as you attack.Savage Species (SS)
Greater Multiweapon FightingImproved Multiweapon Fighting, Multiweapon Fighting, DEX 19, Base attack bonus +15A creature with three or more arms can fight with a weapon in each hand. The creature can make up to three attacks per round with each extra weapon.Savage Species (SS)
Improved Flyby AttackFlyby Attack, MobilityYou can attack on the wing with increased mobility.Savage Species (SS)
Improved Turn ResistanceYou have a better than normal chance to resist turning.Savage Species (SS)
Improved WebYou gain additional utility from your webs.Savage Species (SS)
Mighty RoarYou unsettle opponents with a dreadful roar as you attack.Savage Species (SS)
MultigrabSTR 17You can grapple enemies more firmly than normal with your natural attacks.Savage Species (SS)
MultitaskingImproved Multiweapon Fighting, Multiattack, Multiweapon Fighting, DEX 15, INT 15You can perform different tasks with different limbs.Savage Species (SS)
MultivoiceImproved Two-Weapon Fighting, Multiattack, Quicken Spell, Two-Weapon Fighting, DEX 15, INT 15If you have two or more heads, you can cast more spells than usual in a round.Savage Species (SS)
Pervasive GazeINT 13Your gaze attack is more effective than normal.Savage Species (SS)
Quicken Spell-Like AbilityYou can use a spell-like ability with a moment's thought.Savage Species (SS)
Rapid BreathYou do not have to wait as long to reuse your breath weapon as you normally would.Savage Species (SS)
Rending ConstrictionMultigrab, STR 19, DEX 15You can pull grappled enemies apart.Savage Species (SS)
StampYou can stamp the ground to crush and disrupt opponents.Savage Species (SS)
Surrogate SpellcastingWIS 13You use substitute verbal and somatic components when casting spells.Savage Species (SS)
Thick-SkinnedYour tough hide grants improved damage reduction.Savage Species (SS)
Virulent PoisonYour poison attack is more effective.Savage Species (SS)
WingstormHover, Power Attack, STR 13You can flatten targets with blasts of air from your wings.Savage Species (SS)
MultidexterityDEX 15The creature is adept at using all its hands in combat.Monster Manual II (MM2)
SnatchYou can grapple more easily with your claws or bite.Monster Manual II (MM2)
Flyby AttackYou attack while on the wing.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Improved FlightImproved Flight [General] You gain greater maneuverability when flying than you would normally have.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
MultiattackYou are adept at using all your natural weapons at once.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
MultidexterityDEX 15You are skilled at utilizing all your hands in combat.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
SnatchYou can grapple more easily with your claws or bite.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Supernatural BlowBase attack bonus +7Choose one favored enemy that is immune to critical hits. You know how to place blows against this opponent for best effect.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
WingoverYou change direction quickly once per round while airborne.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Improved MultiattackMultiattackThe creature is particularly adept at using all its natural weapons at once.Epic Level Handbook (EL)
Barbed StingerYour stinger is unusually diffi cult to dislodge.Serpent Kingdoms (SK)
Body PouchYou can open a cavity in your body without harm to yourself and use it to carry or conceal items or creatures.Serpent Kingdoms (SK)
Chameleon HideYou can alter the hue of your scales to match the surrounding terrain.Serpent Kingdoms (SK)
Cobra HeadYou can extend the skin of your neck into a cobra hood.Serpent Kingdoms (SK)
Deadly SpittleSpit VenomYou can use your spit attack against multiple opponents.Serpent Kingdoms (SK)
Forked TongueYou speak with a honeyed voice that bends listeners to your will.Serpent Kingdoms (SK)
Gape of the SerpentLike a snake, you can stretch your mouth to an outlandish extent to accommodate immense prey.Serpent Kingdoms (SK)
Greater MultigrabMultigrab, STR 19, DEX 15You can grapple enemies effortlessly with your natural weapons.Serpent Kingdoms (SK)
Improved SpitYou can spit farther than normal.Serpent Kingdoms (SK)
Irresistible GazeYour gaze attack is more potent than normal.Serpent Kingdoms (SK)
MultigrabSTR 17You can grapple enemies more fi rmly than normal with your natural attacks.Serpent Kingdoms (SK)
Narrowed GazeINT 13Your gaze attack has a limited fi eld of effect.Serpent Kingdoms (SK)
Pervasive GazeINT 13Your gaze attack is more effective than normal.Serpent Kingdoms (SK)
Piercing GazeIrresistible Gaze, INT 13, CHA 15Your gaze attack has a greater range than normal.Serpent Kingdoms (SK)
Poison ResistanceYou can resist poison better than you otherwise could.Serpent Kingdoms (SK)
Prehensile TailSTR 13You can use your tail to manipulate objects.Serpent Kingdoms (SK)
Puff TorsoYou can puff out your skin to appear larger and more threatening.Serpent Kingdoms (SK)
Rending ConstrictionGreater Multigrab, Multigrab, STR 19, DEX 15You can pull grappled enemies apart.Serpent Kingdoms (SK)
Spit VenomYou can spit venom in the manner of a spitting cobra.Serpent Kingdoms (SK)
Tail RattleYour tail gains a rattle like that of a rattlesnake.Serpent Kingdoms (SK)
Improved FlightYou gain greater maneuverability when flying than you would normally have.Races of Faerun (Rac)
Flyby AttackThe creature can attack on the wing.Monster Compendium: Monsters of Faerûn (Mon)
MultiattackA creature with this feat is adept at using all its natural weapons at once.Monster Compendium: Monsters of Faerûn (Mon)
MultidexterityDEX 15The creature is adept at using all its hands in combat.Monster Compendium: Monsters of Faerûn (Mon)
Multiweapon FightingA creature with three or more hands can fight with a weapon in each hand. The creature can make one extra attack each round with each extra weapon.Monster Compendium: Monsters of Faerûn (Mon)
Flyby AttackA creature with this feat can attack on the wing.Monster Manual v.3.5 (MM)
HoverThe creature can come to a halt in midair.Monster Manual v.3.5 (MM)
MultiattackA creature with this feat is adept at using all its natural weapons at once.Monster Manual v.3.5 (MM)
Multiweapon FightingA creature with three or more hands can fight with a weapon in each hand. The creature can make one extra attack each round with each extra weapon.Monster Manual v.3.5 (MM)
SnatchThe creature can grab opponents much smaller than itself and hold them in its mouth or claw.Monster Manual v.3.5 (MM)
WingoverYou change direction quickly once per round while airborne.Monster Manual v.3.5 (MM)