A thrall of Demogorgon thrives on the chaotic nature of mutation and deformity.
All of the following are class features of the thrall of Demogorgon prestige class.
Weapon and Armor Proficiency: a thrall of demogorgon is proficient with all simple and martial weapons, with all types of armor and with shields.
Bonus Feat or Spells: When a thrall of Demogorgon attains 1st, 4th, 7th, and 10th level, the character gains new spells per day as if he had also gained a level in whatever spellcasting class be belonged to before he added the prestige class, or else he gains a bonus feat of his choice. If the thrall chooses +1 spellcasting level, he does not gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those recieved from the prestige class, and so on) except for an increased effective level of spellcasting This essentially means that he adds the new level to the level of whatever other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly.
A thrall of Demogorgon is free to choose the bonus feat at one opportunity and the spellcasting level the next time the decision arises, or vise versa. Characters who are not spellcasters must chose the bonus feat.
Scaly Flesh (Ex): A 1st-level thrall of Demogorgon gains dark scaly flesh, which provides a +1 natural armor bonus. At every three levels beyond the 1st (4th, 7th and 10th), this bonus increases by +1. The bonus from scaly flesh stacks with that of natural armor derived from creature type (if the thrall of Demogorgon is a lizardfolk or troglodyte, for example), but not from magical sources such as an amulet of natural armor.
Hypnosis (Sp): Once per day a thrall of Demogorgon can produce an effect identical to that of the hypnosis spell, except that it functions as a gaze attack with a range of 30 feet. The Will save DC to resist the effect is 10+ thrall's class level + thrall's Cha modifier.
Touch of Fear (Sp): three times per day a thrall of Demogorgon of 2nd level or higher can use an effect identical to that of the cause fear spell. the Will save DC to negate the fear is 10 + class level + Cha modifier.
Reaching Touch (Su): three times per day, a 3rd-level thrall of Demogorgon can cause his arms to stretch unnaturally like tentacles, providing him an extra 5 feet of reach for 1 round.
Dual Actions (Su): Twice per day, a 4th-level thrall of Demogorgon can take two full rounds' worth of actions in the same round.
Summon demon (Sp): A 5th-level thrall of Demogorgon can summon a demon of 5 HD or less once per day. This functions as a summon monster spell cast by a 15th-level caster. Once per day a 9th-level thrall of Demogorgon can summon a demon of 10 HD or less.
Rotting Touch (SP): Three times per day, a thrall of Demogorgon can deal 1d6 points of Constitution damage as a touch attack.
Two Personas (Ex): An 8th level thrall of Demogorgon goes a little insane, if he is not already mad. The thrall develops a multiple personality disorder that has the side effect of allowing the character to multiclass freely with no experience penalties.
Death Touch (Sp): At 8th level, a thrall of Demogorgon can use an effect identical to that of the slay living once per day. The Fortitude save DC to avoid death is 10 + class level+ Cha modifier.
Demogorgon's Will (Sp:) A 10th-level thrall of Demogorgon can call upon the power of his master and be granted a limited wish spell once per day. The use of this ability requires 3 full rounds devoted to entreaties and prayers to Demogorgon before the "limited wish" /spells/players-handbook-v35—6/limited-wish—2899/ is granted. The thrall mus pay the experience point cost and provide any needed material components.